3DS-Max Tutorials - text

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Unwrapping Organic Models - 3ds-max Tutorial

A detailed tutorial that shows you how to unwrap complex organic 3d models in 3ds max 2012.


submitted: 5 years and 1170 days ago


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How To Make A Realistic Flammable Barrel - 3ds-max Tutorial

If you ever wanted to make a realistic flammable barrel like one in those first person shooter computer games, this is the right tutorial. In this tutorial I will show you step-by-step how to model the barrel and how to create the texture and apply it to the barrel.


submitted: 5 years and 1142 days ago

Lighting Texturing and Rendering a 3DS Max Scene - 3ds-max Tutorial

In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We’ll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I’ll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.


submitted: 5 years and 1181 days ago


1 comment(s) | submitted by: Guest | Views: 531

How To Make A Realistic Flammable Barrel - 3ds-max Tutorial

If you ever wanted to make a realistic flammable barrel like one in those first person shooter computer games, this is the right tutorial. In this tutorial I will show you step-by-step how to model the barrel and how to create the texture and apply it to the barrel.


submitted: 5 years and 1035 days ago


0 comment(s) | submitted by: Guest | Views: 173

Modelling Iron Man Helmet - 3ds-max Tutorial

In this tutorial i will show you how to model Iron Man helmet, texture it and render using Autodesk 3ds max and Adobe Photoshop. By this we will use poly modelling technique where we start from a single poly. This technique is widely used for car or head modelling and the steps and technique covered in this tutorial is the same and you can use them to model anything. We will start preparing our scene for modelling and place the reference pictures inside 3ds max environment. Because we are modelling from a single poly we need at least three pictures; front, side and back to be able to model the helmet according the reference picture. After the initial set-up we will start the modelling process starting with the front cover of the helmet and continue with the rest of the helmet. The modelling process is very simple and only the basic editable-poly tools are used to build the model.


submitted: 5 years and 840 days ago

Videos:


Text Explosion - 3ds-max Video Tutorial

Let's learn how to create a text explosion effect in 3D Studio Max.


submitted: 5 years and 1938 days ago


2 comment(s) | submitted by: Giulia | Views: 6430

Creating 3D Text - 3ds-max Video Tutorial

Hey guys, this is a new tutorial in 3DS Max about how to create a 3D text. We hope it helps you guys out.


submitted: 5 years and 1938 days ago


0 comment(s) | submitted by: Giulia | Views: 2730

Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow - 3ds-max Video Tutorial

In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .

Inside of the plugin UI you will learn what Fluid mapping is, and how to use it to your advantage. After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.


submitted: 5 years and 1586 days ago

Adding Textures - 3ds-max Video Tutorial

This 3d studio max video tutorial will show you how to add textures.


submitted: 5 years and 1938 days ago


0 comment(s) | submitted by: Giulia | Views: 2165

Pelt Mapping - 3ds-max Video Tutorial

Pelt Mapping tutorial. The new texturing feature present in 3DSMAX versions 8 and later.


submitted: 5 years and 1938 days ago


0 comment(s) | submitted by: Giulia | Views: 4372