3DS-Max Tutorials - model

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How to Model a Shipping Crate - 3ds-max Tutorial

In this tutorial you will learn how to model a shipping crate and then texture it as seen in the image.
submitted: 5 years and 472 days ago


Written by: acharyaD
Score: 7.14 / 10
Views: 30528
Tags:createmodelshipping

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Poly Model a Flying Wing - 3ds-max Tutorial

In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode.
We start with a small mesh and select an outer edge and hold Shift, then drag to clone a new polygon.
Use the Move and Rotate tools to further define the shape and direction of each cloned polygon.
We will show you how to build a Flying Wing using Poly Modeling, and preparing the model using 4 point poly's, chamfering tight edge loops to create hard edges before using the TurboSmooth modifier.



submitted: 5 years and 557 days ago


0 comment(s) | submitted by: Guest | Views: 301

How To Make A Realistic Flammable Barrel - 3ds-max Tutorial

If you ever wanted to make a realistic flammable barrel like one in those first person shooter computer games, this is the right tutorial. In this tutorial I will show you step-by-step how to model the barrel and how to create the texture and apply it to the barrel.


submitted: 5 years and 537 days ago

Modelling a two stage Missile using 3ds max-Part 3 - 3ds-max Tutorial

In this end part of the „two stage Missile“ tutorial we will prepare our model for texturing and also create the textures using Photoshop. In the parts before „part1“ and „part2“ we were focusing on the model itself, we were able to model all the details and major parts of the missile and as well the electronics and release mechanism for the secondary missiles. Here we will start by adjusting the UVW coordinates to our model. At first we will focus on the main missile, by this we will apply and create a UVW map which at the end we will render and move to Photoshop. This „mask“ will be used to properly adjust the texture which we will be creating and also help us as a guide to place all the textures into the right place. After adjusting the UVWs and the materials IDs we will straight jump to Photoshop and start creating our textures. The first one will be the main missile were we use and combine different textures from real world planes and aircrafts and with some blending options and adjustment place these parts on the mask which we did before and so create a nice looking texture which can be easily applied to our model. Using the same methods we will also create the rest of the textures and also we will use already made parts from the textures before and so create a new texture very fast and without the end to create the repeating layers and fragments one more time.


submitted: 5 years and 174 days ago

Modelling a two stage Missile using 3ds max-Part 1 - 3ds-max Tutorial

After modelling the Iron Man helmet I decided to do something I wanted for a long time, a two stage missile. The idea is coming from an article I read a long time ago and since then I wanted to create something similar but of course using my concept. The basic idea for the concept and shape of the missile is based on the Hellfire missile and it’s used as the initial shape. The shape was redesigned by us and a basic sketch was created according which we will model and built the missile. The tutorial is because his length divided into „three main stages“; 1) Modelling the main missile, 2) Modelling the secondary missile and the details, 3) Creating textures and rendering. Because we will be modelling according a reference the first step will be placing the reference picture inside the scene and prepare our environment for modelling.


submitted: 5 years and 208 days ago

Modelling an Star Trek Phaser - 3ds-max Tutorial

In the tutorial i will start by placing the reference pictures of the Phaser to the 3ds Max environment and so prepare the scene for modelling using poly-modelling technique. At first i will start by choosing the right primitive for modelling, in our case the starting object would be just a box, and adjust the shape of it to fit very roughly the shape of our reference picture. Keeping the main details and the shape of the Phaser in mind i will place more and more edges to the initial shape to be able to model the Phaser and also to be able place all the details on it. Step by step using basic options of editable poly and some tricks we will model the Phaser according the reference picture with all details and buttons i will see on it.


submitted: 5 years and 294 days ago


0 comment(s) | submitted by: Admin3D | Views: 177

Videos:


Modeling a Chair - 3ds-max Video Tutorial

In this 3D Studio Max tutorial we will show you how to model a chair.


submitted: 5 years and 1334 days ago


0 comment(s) | submitted by: Giulia | Views: 2358

Simple Modling - 3ds-max Video Tutorial

This is a basic tutorial on modling in 3ds max 8.


submitted: 5 years and 1334 days ago


0 comment(s) | submitted by: Giulia | Views: 3961

Materials - 3ds-max Video Tutorial

This Video Tutorial shows how to add materials to the Revit model in 3ds Max. Part 1 of 2.


submitted: 5 years and 1334 days ago


0 comment(s) | submitted by: Giulia | Views: 2674

Autodesk Revit Model - P1 - 3ds-max Video Tutorial

This video describes the process of Linking Architectural Models from Revit into 3ds max in order to create a live link between the programs .


submitted: 5 years and 1334 days ago


0 comment(s) | submitted by: Giulia | Views: 2064

Pelt Mapping - 3ds-max Video Tutorial

Pelt Mapping tutorial. The new texturing feature present in 3DSMAX versions 8 and later.


submitted: 5 years and 1333 days ago


0 comment(s) | submitted by: Giulia | Views: 3604