In this video tutorial for 3dsmax we will show you how easy are to model five different chairs from the interior using a reference in Autodesk 3DsMax. We will start with a simple chair and go through different shapes of different chairs.Like this we will model together five chairs using a reference picture and poly-modeling technique. Starting from a primitive object in 3DsMax we will shape the model using editable poly to a shape like on the reference. Using subdivision and smooth modifier we will achieve smooth look of all our models. At the end we will use our new material library to apply materials, create lightning for a scene and render using mental ray. The last will be some post production in Photoshop using blending option of layers.
In the tutorial we will according a reference model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. Starting from a primitive cylinder in 3DsMax we will shape the model using editable poly to a lamp. Using similar technique we will model a detailed model of a bulb including the wires inside. Using subdivision and smooth modifier we will achieve smooth and without failure our models.
In this video tutorial for Autodesk 3DsMax i will show you how to model a euro coin. We will start from modeling the coin using a reference from a primitive and using poly-modeling technique we will add the main details on the coin. After we will use Adobe Photoshop to create a bump mask for the details on the coin using basic tools and brushes
This is the first part of our wine glass tutorial in which we are going to show you how easily you can create the basic shape for wine glass (profile drawing method). We are going to use V-Ray for rendering and materials so it's necessary to have V-Ray plugin in order to complete this tutorial.