In this 3ds Max tutorial we will Poly Model a flying wing using the Edge-Shift-Drag technique in Editable Poly mode.
We start with a small mesh and select an outer edge and hold Shift, then drag to clone a new polygon.
Use the Move and Rotate tools to further define the shape and direction of each cloned polygon.
We will show you how to build a Flying Wing using Poly Modeling, and preparing the model using 4 point poly's, chamfering tight edge loops to create hard edges before using the TurboSmooth modifier.
In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3DS Max's poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.
Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video tutorial series, we will give you an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3D Studio Max.
In this first part of the tutorial we'll walk you through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!