The Lantern - 3DS-Max Tutorial


The Lantern

In this first part of the tutorial we'll walk you through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!
( submitted: 5 years and 3040 days ago )

Part 1



Tags:geometryintermediateslanternsmodellingpoly
Submitted by Giulia - 6425 Views
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Part 2


Part 3


Part 4


Part 5


Part 6


Part 7


Part 8


Part 9


Part 10


Part 11


Part 12

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