The Lantern - 3DS-Max Tutorial

The Lantern

In this first part of the tutorial we'll walk you through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let’s get started!
( submitted: 5 years and 2170 days ago )

Part 1

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Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

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