3DS-Max Tutorials - dsmax

0 684 144

Other Respected Sites:


Modeling Bathroom - 3ds-max Tutorial

In this series of video tutorials, you will learn how to do the modeling of a bathroom.


submitted: 5 years and 2920 days ago


0 comment(s) | submitted by: Guest | Views: 824

Modeling a Laser Rifle - 3ds-max Tutorial

This video tutorial for 3DsMax is about modeling a Weapon - Laser Rifle from the popular gaming series Fallout using a reference and blueprint.


submitted: 5 years and 2795 days ago


0 comment(s) | submitted by: Guest | Views: 518

Modeling iPhone4 - 3ds-max Tutorial

In this video tutorial for 3dsmax I will show you how to model the Apple iPhone4 using a reference. At the beginning we will prepare our scene with the reference pictures and place it them into 3DsMax. We will start the modeling process from a box creating a rough shape of the model using poly-modeling technique. Slowly and step by step we will form the shape of the iPhone4 and start tu inset more and more details for the buttons and plugs which are on the phone. We will also use Photoshop to create and edit our texture for the model and use post-production to improve our final render.


submitted: 5 years and 2795 days ago


0 comment(s) | submitted by: Admin3D | Views: 573

Rendering Diamonds With Mental Ray - 3ds-max Tutorial

How to create a diamond using simple polygon techniques and finally render with the caustic effect.


submitted: 5 years and 2795 days ago


0 comment(s) | submitted by: Guest | Views: 1498

Modeling Interior Chairs - 3ds-max Tutorial

In this video tutorial for 3dsmax we will show you how easy are to model five different chairs from the interior using a reference in Autodesk 3DsMax. We will start with a simple chair and go through different shapes of different chairs.Like this we will model together five chairs using a reference picture and poly-modeling technique. Starting from a primitive object in 3DsMax we will shape the model using editable poly to a shape like on the reference. Using subdivision and smooth modifier we will achieve smooth look of all our models. At the end we will use our new material library to apply materials, create lightning for a scene and render using mental ray. The last will be some post production in Photoshop using blending option of layers.


submitted: 5 years and 2787 days ago


0 comment(s) | submitted by: Guest | Views: 392