
3ds max 2009+mentalray, and photoshop.
Thanks paulus62 for the clouds.
see links for textures.
It has taken me 4 days just to model this and texture it. I wish I had more time to complete the model, I wanted to add brackets for the pipes and work on the texture some more. (3 years and 290 days ago)
@robvdn, I understand what you mean, however, the camera I used in 3ds max was a standard 35mm camera, therefore what you see is exactly as the camera sees it. I couldn't fix the problem as there is none. The perspective is correct according to the camera and rendering settings. It may look slightly iffy, but I assure it's quite correct. Reply »
(3 years and 290 days ago)
author you so brainy
.. I used to fix those lens bends from my 35 mm.. so I know what robvdn is talking about.. now that you've explained how the 3d max does it.. it truly is amazing (I'm just learning how to use the dern burn tool, I"LL NEVER GET TO 3d MAX LOL) Reply »
(3 years and 290 days ago)
Great entry. I know this distorsion effect, it dissapear when use a lens camera between 85 and 135 mm.As a suggestion : raise the distance between camera (hope is a target camera) and your object and use a lens around 100 mm. To not modify the angle select Camera, right click on Select and Move tool, open Move Transform Type-In dialogue and in left down corner raise the value for Look at - Dolly. But I'm sure you know all that, good luck. Reply »
(3 years and 290 days ago)
I want 3d programs too.... if this is what you can produce. this is a wonderful creation author well done... Reply »
(3 years and 290 days ago)
Some very cool elements like the sub itself. The lack of any portholes is a but disconcerting, however. The three miniature smoke stacks (with rather modest smoke output) seem inconsequential compared to the odd inhaler horn on the front of the sub [which I would personally delete]. I wish the front and back propeller blurs were more rotational. Reply »
(3 years and 290 days ago)
@DanLundberg, loooll, look, thanks for the advice but, steampunk is a fictional quasi sci-fi/Victorian non reality. I tried my best with this one, but alas time was against me, and so were the materials lool
@warlock, thanks
i don't some people will ever appreciate just how hard 3d modelling and rendering is. Reply »
(3 years and 289 days ago)
Howdie stranger!
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I love how you used a veriety of 3D and 2D programs, but that the end result doesn't look like a bad CGI film... fantastic work. Good luck! Reply »
(3 years and 290 days ago)