Ermerging - 3D Contest [10 entries]

Morning Glory Picture

Winning entry, with a score of:
61%
Contest goal:

This contest is about an object emerging from the darkness, the model should only be partially shown with the rest in the shadows Lighting is very important in this contest to create a dark and mystical feel. As to what is emerging, well that's up to you.


Status: finished. Check out the winners below!
Suggested by: Ory

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Morning Glory - created by Warlock


Morning Glory
Favs: 4SBS: 25Hi-resRank: 1/10Score: 61% (35)10836 views

This is an old mesh of mine that I decided to revamp (give it a little love:) (5 years and 2979 days ago)

1 Source:


Boo!!! - created by mircea


Boo!!!
Favs: 4SBS: 12Hi-resRank: 2/10Score: 60.1% (30)8485 views

Started in Zbrush, ended in Maya, rendered with Mental Ray (5 years and 2983 days ago)


Vices - created by lchappell


Vices
Favs: 2SBS: 4Hi-resRank: 3/10Score: 57.5% (25)8221 views

(5 years and 2978 days ago)

1 Source:


lonely night - created by abhinandan


lonely night
Favs: 2SBS: 4Hi-resRank: 4/10Score: 56.7% (20)13990 views

(5 years and 2981 days ago)


From The Depths - created by aaronbpetersen


From The Depths
Favs: 0SBS: n/aHi-resRank: 5/10Score: 54.2% (15)11699 views

From the hallows it emerged. I created all of the maps.

I created the hand using a box and just used diffuse colors for the material. The hole was made by rearranging vertices on a plane and then insetting and dragging the inner polygons down. The ground material was created by using a dark brown background in Photoshop and then using root brushes, I made it look like cracked earth. I then desaturated the image and adjusted the levels for a bump map. The bump map was set to 45. I made two omni lights (one red, one yellow) in the bottom of the hole to simulate fire, and one omni light in the back tinted dark orange. I then spiced it up with a little volume fog and done. (5 years and 2977 days ago)