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Texture Map the German WII HO 229 Flying Wing - 3ds-max Tutorial

In Part 2 of this 3ds Max tutorial, we will Texture Map the German WII HO 229 flying wing model.

Use the Unwrap UVW modifier to lay out the surface areas of the model. Then render the layout to a PNG template to use in your paint program.

The Texture maps include:

Diffuse Map (the base color map)

Normal Map (adds more 3D detail to the model)

Specular Map (adds reflection to parts of the model)

This will bring the model visually to life.

Finally, we will Render a scene of the Flying Wing with a cloudy sky background.



submitted: 5 years and 2705 days ago


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How To Use the HDR map as a background in 3D Rendering - 3ds-max Tutorial

This Tutorial shows How to Use HDR map as a Background in 3D Rendering.


submitted: 5 years and 2791 days ago


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Videos:


Pelt Mapping - 3ds-max Video Tutorial

Pelt Mapping tutorial. The new texturing feature present in 3DSMAX versions 8 and later.


submitted: 5 years and 3539 days ago


0 comment(s) | submitted by: Giulia | Views: 4801

Create a Golf Ball - 3ds-max Video Tutorial

In this 3D Studio MAX tutorial we will show you how to create a golf ball.


submitted: 5 years and 3539 days ago


0 comment(s) | submitted by: Giulia | Views: 2543

Create a Realistic Looking Mailbox - 3ds-max Video Tutorial

In this detailed, multiple parts workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.


submitted: 5 years and 3239 days ago


0 comment(s) | submitted by: Giulia | Views: 3544

Create a Cool Smoking Text Effect using Fluid Mapping with Particle Flow - 3ds-max Video Tutorial

In this tutorial, you will model, light and texture some simple 3D text inside of 3dsmax. Then, using Particle Flow, the built-in particle system, along with the FumeFX plugin, you will simulate some convincing looking smoke to add a visual interest to your otherwise run of the mill 3D text .

Inside of the plugin UI you will learn what Fluid mapping is, and how to use it to your advantage. After the scene is completed you will render it out into different passes and then composite them back together inside of After Effects.


submitted: 5 years and 3188 days ago