Shape Keys - Blender Tutorial


Shape keys store different shapes of the same mesh. In other 3d applications they are called 'morph targets' or 'blend shapes' or even 'vertex keys' in older versions of Blender. - View Tutorial »


submitted: 5 years and 3455 days ago


Tags:keys morphs shapes targets
Submitted by Guest - 104 Views
Publisher: wiki.blender.org

Did you like this tut?
We've got 437 more tuts in the
blender tutorial directory »

Did you try out this tut?
Upload and share
your result here »


Similar Blender Tutorials:


Penguins from Spheres - Blender Tutorial

In this tutorial, we will teach you how to create penguins from spheres.


submitted: 5 years and 3456 days ago


Advanced Animations - Shape Keys - Blender Tutorial

Shape keys are modifications of the original mesh that you can animate and mix with each other. Previously called Relative Vertex Keys (RVK), one of their major uses is to create facial expressions.


submitted: 5 years and 3456 days ago


Absolute Shape Keys - Blender Tutorial

Shape Keys are the specified positions of vertices within an Object; the actual points that define the mesh. Since this can involve thousands of vertices for an object, separate motion curves are not created for each vertex because it would overload your computer's memory.
Let's get into some more details here...


submitted: 5 years and 3455 days ago


Scripting: Shape Keys, IPOs, and Poses - Blender Tutorial

The Blender API provides us with the means to define IPOs from scratch, enabling the definition of movements not easily re-created by setting key frames by hand. Thus there is more to IPOs than just driving one IPO by another one. Furthermore, Shape keys and poses are examples of (collections of) IPOs that are quite different from, for example, a location IPO. We will encounter both shape keys and poses later on in this article, but we will start off with looking at how we might define an IPO from scratch.


submitted: 5 years and 3174 days ago