Tutorials from wiki.blender.org (page 1)



wiki.blender.org has 153 tutorials published on pxleyes...

1 - Nodes Editor - Blender Tutorial

This section explains the window in general, and its header menu options. It also tells you how to enable nodes for use within Blender.


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2 - Video Output - Blender Tutorial

Once you have mastered the trick of animation you will surely start to produce wonderful animations, encoded with your favourite codecs, and possibly you'll share them on the Internet with the rest of the community.


submitted: 5 years and 3480 days ago


3 - Rendering Animations - Blender Tutorial

While rendering stills will allow you to view and save the image from the render buffer when it's complete, animations are a series of images, or frames, and are automatically saved directly out to disk after being rendered.


submitted: 5 years and 3480 days ago


4 - Output Formats - Blender Tutorial

There are many image formats out there for many different uses. A format stores an image in a lossless or lossy format; with lossy formats you suffer some image degradation but save disk space because the image is saved using fewer bytes. Let's learn more about it...shall we?


submitted: 5 years and 3480 days ago


5 - Output Options - Blender Tutorial

This panel provides many options for rendering, increasing and optimizing your render and output speed, and the location for displaying and saving your render output. The options on this panel control where and how the results of a render are handled.


submitted: 5 years and 3480 days ago


6 - Depth Of Field (DOF) Explained - Blender Tutorial

Real world camera lenses and your eyeball transmit light through a lens (cornea) that bends the light, and an iris that limits the amount of light, to focus the image onto the film, CCD/Cmos sensor, or retina. Because of the interaction of the lens and iris, objects that are a certain distance away are in focus; objects in the foreground and background are out of focus. We call this distance their depth, or “Z” distance from the camera or eye.


submitted: 5 years and 3480 days ago


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7 - Vanishing Points in Render - Blender Tutorial

For special purposes, different kinds of render cameras can be set up to give you different perspectives. For reasons discussed below, you may wish to limit the number of vanishing points, especially for architectural purposes. Let's learn more about the vanishing points in render.


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8 - Rendering From the Command Line - Blender Tutorial

In some situations we want to increase the render speed, access blender remotely to render something or build scripts that use blender command line.


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9 - Render Baking - Blender Tutorial

Baking, in general, is the act of pre-computing something in order to speed up some other process later down the line. Rendering from scratch takes a lot of time depending on the options you choose. Therefore, Blender allows you to "bake" some parts of the render ahead of time, for select objects. Then, when you press Render, the entire scene is rendered much faster, since the colors of those objects do not have to be recomputed.


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10 - Render Engines: YafRay - Blender Tutorial

Blender produces all the information needed to render a scene. While it has its own internal rendering engine, you can export or link to external renderers for image computaiton.


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