Applying an Image - Blender Tutorial


Up to this point, we have only talked about half of UV Textures; the UV map and layout. The layout is the arrangement of all the UV maps. Each UV map 'maps' image pixels to a mesh face. There is one UV map for each seam or sub-mesh. The entire layout is colored by an image. Blender provides several features that help you when working with the image part of the UV Texture. Blender also includes a built-in texture painting program. This tutorial discusses how to use images effectively. - View Tutorial »


submitted: 5 years and 3491 days ago


Tags:applying colored images textures
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Publisher: wiki.blender.org

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