3D-Research

A Quick Overview of 3D Graphics Software to Use in the Pxleyes Contests

Posted by: in 3D-Research
In this post we’re gonna give you a quick overview of the most common 3D programs you can use to create your entries for our 3D contests. 3D software is used for creating computer generated images that have a three dimensional look. In the last few years a whole industry has developed around these 3D […]

A Short Introduction to 3DS Max Materials

Posted by: in Materials
3ds max is one of the most popular CG packages out there today. It’s used in film, TV, games, and architectural visualization. One of the fundamental parts of 3ds max is the Material Editor. With the introduction of the node-based Slate material editor in 3ds max 2011, the traditional Material Editor has received a boost […]

Why Machinima Will Replace 3D Packages for Amateur CG Artists

Posted by: in Machinima
Consumer 3D packages are bulky and hard to learn. CG artists spend many years training in order to become proficient at animation, modeling, and effects. What if there was a shortcut to avoid the steep learning curve of 3D packages? This is where machinima comes in. Though currently a staple of gaming communities, machinima has […]

7 Things You Need to Learn About Particles In Computer Graphics

Posted by: in Particles
Particle systems are ubiquitous in computer graphics. They’re used for modeling snow, explosions, sparks, rain, grass, and all sorts of other things that are too hard to model and animate by hand. A particle system is simply a collection of particles, which are tiny dots that can be made to look like anything, from smoke […]

5 Things You Need to Know About Raytracing

Posted by: in Raytracing
Ray tracing is a widespread technique in computer graphics. You’ve probably seen stills and movies that involved ray tracing, whether in the graphics community or in movie theaters or on TV. The distinguishing feature of ray tracing is that it is one of the most photorealistic ways of rendering computer images. A trade off when […]