This is a four part tutorial showing the uses of
the 3D Studio MAX procutter tool and booleans.
The first two parts will demonstrate how to break up a wall
and maintain its texture on a basic level.
The last two parts will demonstrate how to use the fracture
reactor constraint within reactor and simulate an impact on the wall.
submitted: 5 years and 1976 days ago
In this tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
submitted: 5 years and 1601 days ago