Model and Texture a Water Tower - 3DS-Max Tutorial

Model and Texture a Water Tower

In the first part of this tutorial, the modeling and texturing process is covered in detail, starting with the creation of a proxy model inside of 3DS max. During this stage we will block out the tower structure using simple geometry and then go through the process of adding resolution and detail, creating an aged weathered look. We’ll make use of some simple poly modeling techniques as well as Max’s paint deformation tools to create the desired effect.
( submitted: 5 years and 1738 days ago )

Part 1

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Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

Part 13

Part 14

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