Bryce Tutorials - text

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On the Mat - Bryce Tutorial

In this tutorial you will be taken into the Material Lab to help you understand how it works and to help you get control of one of Bryce's most powerful features. There is a discussion of the interface and what each item does, a step by step texturing tutorial, and finally a test to see if you can remember what you've learned. The animation controls for materials will not be covered in this tutorial. The following part of the tutorial will make reference to the Alpha channel of a material. This will be discussed in full detail later in the tutorial.


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2D Picture Lab - Bryce Tutorial

In this tutorial you will learn what the 2d picture lab is and how to use it. We will also investigate the file size impact when using 2D pictures as textures. And last, an alternative way to saving your picture textures (instead of adding them to the material presets) will be introduced.


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Creating a Fruits Tree - Bryce Tutorial

The new Bryce 5 Tree Lab is a great feature for making all four essential components
of a tree: tree overall shape, tree trunk, tree branches and tree foliage.
Now we are going to add a fifth component (with some limitations) - Tree Fruits.
The secret formula is ... to substitute branches and trunks with forms and textures imitating Fruits!
All 3D images are straight out of Bryce 5 with no post work or image processing.


submitted: 5 years and 3537 days ago


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Deep texture Editor - Bryce Tutorial

The purpose of this tutorial is to help you understand how to use the Deep Texture Editor in Bryce 4 a bit better by taking you through the construction of a new material with a height dependent colour. It's not a short tutorial but it's fairly easy to follow.
Good and varied materials make all the difference between a natural-looking picture and one that looks , well , a bit artificial.
To get there you can't avoid getting into the DTE and 'tweak' things to your taste : it's not as difficult to do as it looks at first.


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Something to Render - Bryce Tutorial

This time, we are going to learn about making more complex objects out of simple primitives and importing objects made in other programs. We'll also start using the Materials Lab to make your own materials for shading and texturing.


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Videos:


Landscape 2 (Desert) - Bryce Video Tutorial

Creating a desert in Bryce is more difficult because you can't rely on your water to make your scene look cool. We like to work with camera angles, haze, sun/sky settings, and textures to make my scenes really pop. Experiment and have fun!


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Landscape 3 (River Valley) - Bryce Video Tutorial

The River Valley is one of my favorite Bryce landscapes for two reasons:
1.) It amazes me how much you can do with a simple mountain.
2.) Simple changes (like the angle, textures, and sky) make a huge difference in how it looks.


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Landscape 5 (The Forest) - Bryce Video Tutorial

The Forest is another quick and easy landscape using a "mountain" to create a simple model -- in this case, a forest full of trees. Experiment with different textures (trunk, terrain, etc.) to get...



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Photo-Realistic Planets - Bryce Video Tutorial

Creating planets using actual photographs from NASA as object textures. This also includes a trick for creating a virtual planet surface.


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Texture Replacement - Bryce Video Tutorial

How to replace complex textures without messing with your animations. Very simple!


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