3DS-Max Tutorials - renderer

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Raytraced Reflections - 3ds-max Video Tutorial

A basic tutorial demonstrating how to set up the 3ds max environment and create reflective materials for use in the scanline renderer.

submitted: 5 years and 3083 days ago

0 comment(s) | submitted by: Giulia | Views: 4907

An Introduction to Maxwell Renderer and Maxwell Studio - 3ds-max Video Tutorial

In this tutorial we will take a look at the workflow between Maxwell Render/Studio and 3D Studio Max. Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.

submitted: 5 years and 2809 days ago

0 comment(s) | submitted by: Giulia | Views: 5076

Raytraced Water - 3ds-max Video Tutorial

Hello everyone,
This is part 1 of a tutorial series on how to create raytraced water using the default scanline renderer.

NOTE: This will NOT look like realistic water under every circumstance. This will only work in an enclosed area as the water material is a reflection map; which means that it is based on what is around it. In an open area, please refer to my other upcoming tutorial on mental ray water (ocean) on rendering water using mental ray.

submitted: 5 years and 3083 days ago