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In this tutorial i will show you how to create basic line and ambient occlusion renders in 3ds Max and using them as a basis in photoshop. We will add textures, color, environment and people in photoshop. It gives you the ability to focus on creativity and concept and less on mapping textures and waiting hours for a render.
submitted: 5 years and 3100 days ago
In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We’ll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I’ll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.
submitted: 5 years and 3144 days ago