kropped.com has 15 tutorials published on pxleyes...

In this quick tutorial I will explain how to create a 3d model lamp in Google Sketchup using an imported Autocad base drawing. This tutorial will cover the general concepts of modelling in Sketchup rather than focusing on specific tools.
submitted: 1 year and 179 days ago

Create this AutoCAD table lamp drawing from an image. In this tutorial I will discuss the techniques used to accurately generate a CAD elevation of this Mek Elek table lamp from the machine age.
submitted: 1 year and 199 days ago

This fantastic photo manipulation tutorial shows us how to create a cyborg’s awesome hand of Doom using an assortment of images and some Photoshop magic. In this tutorial, we walk you through transforming this human arm into a cyborg’s hand!
submitted: 1 year and 208 days ago

In this tutorial i will show you how to create basic line and ambient occlusion renders in 3ds Max and using them as a basis in photoshop. We will add textures, color, environment and people in photoshop. It gives you the ability to focus on creativity and concept and less on mapping textures and waiting hours for a render.
submitted: 1 year and 227 days ago

Renders from 3DS Max don’t always come out as you hope and even if they do you can always improve them through a little Photoshop trickery. I will be explaining my post render techniques through the making of my 3D chesterfield sofa preview image.
submitted: 1 year and 231 days ago

In this Photoshop tutorial we will create this texture cube using purely Photoshop. We will discuss using simple techniques to add textures, plants and light rays to add interest to a simple hollow cube shape.
submitted: 1 year and 244 days ago

In this tutorial I will show you how to create an underwater scene with some really easy yet effective techniques.
submitted: 1 year and 260 days ago

In this tutorial we will discuss the techniques needed to add atmosphere to an architectural environment in Photoshop. We will use an atmospheric sunset in an urban environment to give this architectural visualisation a more stylised effect.
submitted: 1 year and 269 days ago

In this second part of the tutorial we will look at lighting the scene, texturing the model and rendering an image using 3ds max. We’ll use a mental ray daylight system and mr sky portals for the lighting, use photoshop to create tileable textures and I’ll show you how to create an ambient occlusion pass to lay over the render to bring out detail shadows.
submitted: 1 year and 270 days ago

In this tutorial I will show you how I modelled a building in 3ds max as it gives you the tools to model quickly without the perfect accuracy which isn’t necessary in the design stage. This tutorial focuses on translating an idea or sketch into a model.
submitted: 1 year and 283 days ago