2 favorites received:

Head

Head

Basemesh in 3ds max, detailed in zbrush, UVs in UVLayout, rendered in 3ds max and mental ray, post production in photoshop. One day of work. I cant aford to spent much time in this, so i didnt textured it and did not used any hair simulator in it. I made this in a couple of hours only. Its just...

For: male head contest

» Comments: 9
» Score: 60.78%
» Rank: 2 out of 5

Strawberry vase

Strawberry vase

Max, Vray, Photoshop No textures, all procedural maps. 2 or 3 hours of work. The tweek of the material too longer then i thought...

For: material switch contest

» Comments: 17
» Score: 66.04%
» Rank: 1 out of 7