Male Head - 3D Contest


Goal:

In this contest, your goal is to start out with a blue print of a human head and construct a full face and head with it. Make your head model as realistic as possible. To keep it fair, everyone can start with the same head blueprint, which can be found HERE.

Most DiscussedMost VotesMost FavsMost Views
Shoah  Picture
14 comments
Shoah  Picture
368 votes
Head Picture
3 favs
Piercing boy Picture
4619 views

Prizes: show »
Details: show »
22 Comments: show »
Participants: show »
Votemedals Earned: show »

5 entries submitted in this contest:


Shoah - created by Suky04


Shoah

(2 years and 36 days ago)

3683647221n/a
1/5n/a62.5


Tags:Shoah


Head - created by foxymop


Head

Basemesh in 3ds max, detailed in zbrush, UVs in UVLayout, rendered in 3ds max and mental ray, post production in photoshop.

One day of work.
I cant aford to spent much time in this, so i didnt textured it and did not used any hair simulator in it. I made this in a couple of hours only. Its just modeling and rendering.

Its more of a representation of a human head and not a realistic head. Its more a statue then the real thing.

I agree... i failed when using a specular material in the eyes :P It should be one material only.

Next time with more time to spare! (more then the 2/3 hours i spent on this one :P i hope!) (2 years and 30 days ago)

3363540312yes
2/5n/a60.8


Tags:Head


Mr.X - created by metalhips


Mr.X

(2 years and 26 days ago)

3102995014yes
3/5n/a54.9


Tags:


Piercing boy - created by billyboy


Piercing boy

Head mesh create and sculpt with ZBrush.
Hair and eyes made with 3DS Max.
Eyes map made in Photoshop.
Skin base material is SSS fast skin material from mental ray.
Final render with mental ray, no post editing.
Blueprint source from The blueprints.com, thanks.
(2 years and 37 days ago)

3614619129yes
4/5n/a54.8




Here I Am! - created by metalhips


Here I Am!

This was modeled in 3ds Max 2008, textured using Photo shop CS4 and default render (2 years and 26 days ago)

3103111023yes
5/5n/a54.4


Tags:Here