Basemesh in 3ds max, detailed in zbrush, UVs in UVLayout, rendered in 3ds max and mental ray, post production in photoshop.
One day of work.
I cant aford to spent much time in this, so i didnt textured it and did not used any hair simulator in it. I made this in a couple of hours only. Its just modeling and rendering.
Its more of a representation of a human head and not a realistic head. Its more a statue then the real thing.
I agree... i failed when using a specular material in the eyes :P It should be one material only.
Next time with more time to spare! (more then the 2/3 hours i spent on this one :P i hope!) (5 years and 2888 days ago)