
I had something little different on my mind for this, but since there is no more time for enhancements ......well everything is just blending those parts and splashes are drawn with simple round brush, on separate layer with spacing(95%) , scatter(260%), and then just bevel/emboss on that layer.
Credits to:
xNickixstockx from DA for fish image
doc_ from sxc.hu for eye image
Mourge-stawk from DA for sky image
MQTRF from PXLEYES for
sea image
(1 year and 348 days ago)
- 1: eye from:
- 2: head from:
- 3: body from horn:
- 4: dorsal fin from:
- 5: pelvic fins from:
- 6: sky :
- 7: sea:

I love the colours throughout the pic, its blended really well.



it started like an Aztec submerged site hauted by a monster who's the reincarnation of an ancient leader - and from there it evolved.
Looks good in Low-res, it's the most realistic image in this competition. I just 2 suggestions for you: (1) when you make the water splash, you can refer to the real one in the source that you used. The splash on the sea is blurred, not as clear as the one you made. From that distance, we almost can't see that splashes. (2) the composition: actually lower halve of the image has nothing to do, there is no information there. If the tail of the monster is seen on the bottom left of the image and you crop more tightly (the right side), your composition will be better.
Good luck, author! Reply »
(1 year and 349 days ago)