nizeee.. i dont know anything of 3D but is there anyway to make the wood look more real?, i mean it looks like its made of one piece.. while a ship is made of planks? Reply »
(2 years and 158 days ago)
3DS Max. Render with Mental Ray.
Thanks to Dr, Dan Saranga and The Blueprints.com (2 years and 169 days ago)
3 DS Max. V-Ray render.
Sails maps made with Photoshop.
No post editing with 2 D program.
Planks map from CG Textures, thanks. (2 years and 158 days ago)
KingRafox, a reald gold comment. Now the ship is made from planks. Reply »
Thanks, CMYK. Made cannons smaller and add some smoke with fire effect and two atmospheric gizmos in max. Im not very happy with Max effect, if anyone help me with an idea for 3 D smoke really appriciate. Reply »
youpee, it works ! Thanks Dante and Warlock. I used a Pclouds particle and a material made upon tutorial indicate by Warlock, just adapted to a V-Ray mtl. Grateful. Get crazy when i think is a 10 secunds photoshop work. 3D life is tough.
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Thanks. Ramananjv, I've checked settings of final render and the only light with shadows, a Direct as sun. GI is open but if you have time see new step 15 and if is smtg wrong pls let me know. As for fire effect...finally I didnt use Max Fire, looks really crap, on the cannon i have only an omni light with Lens Effects and the smoke effect. Reply »
thanks, can do nothing more here, scene is too heavy and v-ray crash every single change. is my last contact with v-ray Reply »
Thanks. Kyricom, there is a third mast on back, is broken and in its way to fall. Reply »
3DS Max & V Ray
Edit. According to excellent suggestion and persuasive request of Lodd I've made a short animation you can see here
www.youtube.com/watch?v=b-NpOVVuDC0
Sparkles look more like water drops LOL (2 years and 257 days ago)
great job! Just a little thing, on the cover of the stihl saw, on the top, you can see the flat faces of the geometry, could you not put a meshsmooth modifier on this, or turbosmooth, just to take those faces away? Great job though and good work with the textures.

Edit: Much better now,
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Thanks. Missy, fixed, I had a turbsmooth, just forget to switch on. 5 seconds of negligence and another hour for render. 3D life is tough, thanks again. Reply »
LOL, Lodd, great idea. Acording to my time and my skills I shall try on next days to make an animation with Particle System, keep in touch. Reply »
At first, I didn't know that it wasn't a photo when I saw it in the sidebar! Great job. I wish that I could do that! Reply »
I only have a few minor quips... (1)the vice looks too shiny; maybe dull the colour of the body down as, as it is now it reminds me of a brand new babies toy... (2) the thread on the vice is not realistic enough, it wouldn't screw... (3) a comment about the sparks... if you are going to put them in... you'll need to have it plugged in!!.. :P otherwise a good entry... Reply »
JamesD, thanks for yours very accurate critics, I've go down reflections on the vice as much I could for such a massive piece. Also give a blue tint. Complet change the thread. I was lazy on first version, made it from a simple hose. The new one is a cylinder boolean modified with 2 Helix. The sparks have to wait, i have problems with rotation since I' ve moved the objects and lost the 0 absolute world. Marcia, blured a little the blue, just a little, is my last reflection here and i love reflections. Reply »
3D contests are relatively new on PXL site and many people are asking what are we doing here. For very short we create and modify geometric objects.
Our principals tools are MOVE, ROTATE and SCALE.
As you can better see in HR 3D work is very friendly.
3DS Max, render with Mental Ray. (2 years and 148 days ago)
I love this. So simple, yet effective with its self explanatory story! Good luck!
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still laughing author... yep, this is what one does in 3d, with ocassional "extrude..."
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3 DS max
mental ray render (2 years and 114 days ago)
3 DS Max
Ceiling, walls and floor map in Photoshop.
Few objects with ZBrush
V-Ray render. Final render = 90 min.
Walls and floor textures from CG Textures, thanks. (2 years and 214 days ago)
Looks good. I like it! The details and the various objects makes the scene come to life. I also like the fact that you've done a detailed SBS that clearly shows your work!
I don't know about 3DS Max's capabilities, but It may look even better with better shadowing (for example "Final Gather" Global Illumination, with the window as the main lightsource). You could also use focal blur the bars. And adjust the cameras focal length to cover more of your work! But that's just my opinion. Good job anyway!
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dka, 5 seconds before reading your comment I' ve noticed that I forgot to switch on the V-Ray shadow on the key photometric light. Tonight my brain and my CPU are burning. I shall try a new render tomorow. Thanks, great minds think same way
About the lens coverage. I' ve work on cm measure units. All room have exactly 6 x 2,5 meters, like a real prison cell. I wish to suggest a real straight space. Reply »
great rendition of a cell (note - normally, garbage cans are not allowed inside the cell, just a bunk, toilet/sink, and a desk area, everything made out of metal and steel....and rather than cups and what not, you'd probably see commisary products there, like snacks, deoderant, toothpaste, and hey, you can even buy Nike's in jail!) Reply »
LOL, spygirl, maybe on american' s prisons. Truth is I never seen the interior of a prison. And i dont want to
For this pic i think to some descriptions from Dostievski' s memories. Reply »
Please see HR.
A nice rezidential compound in the near future. Very safe, surveillance 24 hours from 24. No thiefs, hold-up or terrorists. Nothing.
Idea came from ”Nineteen Eighty-Four”, an excellent SF novel by George Orwell. Read more here
http://en.wikipedia.org/wiki/Nineteen_Eighty-Four
3 DS Max. Render with V-Ray. (2 years and 178 days ago)
thanks for good critics. I have added only few buildings on back. If I zoom out more, the red globes on cameras are no more visible. And, in my mind, those red light are ”le clou” of this work. As I says in SBS I prefered to not assign textures and to keep only grey nuances to suggest the monotony of this city. Maybe is wrong but this is my vision about future. Reply »
this is a great entry pitty it is a little off theme. as far as future goes i think your on track but it is the city view that is not meet. good luck , you have time to change it. Reply »
Prison was the first thing that came in to my mind when I saw this too. Great mood and lighting Reply »
3 DS max, V-Ray render.
No 2D graphic program, all maps are procedural, no external sources.
(2 years and 173 days ago)
LOL, wlado, I have not wings and my cat refuse to take the camera when she jump in trees. You can vote, man, i shall not change a single vertex.There is no camera to view ALL the buildings in a town. So, how many buildings form a cityscape ? 5, 6 maybe 10 or 100 ? And why strictly from the top or side ? To be sure we have nothing original in our works? Finally, a quote from Razor's comment which I love
(the comment, not Razor) ”I think some people need to remember that with art, and themes, we should use the theme as a starting point, not a finishing point,” Reply »
Why from top or side? Because that is supposed to be a cityscape. =P A view of a city as a whole, or a part of it, not view of sky from the city. Your work looks cool, but really, I'm not gonna fall for few simple buildings that look good because of the camera angle. People here have made whole, structired and detailed cities, they designed them, arranged them.. Get what I'm aiming at? I know you don't have wings. But hey, guess what, you don't have a travelling mashine neither, but still you made something futuristic =P It's not a cityscape, but it's supposed to be.
So I suggest fixing =) Reply »
wlado, usually I'm very open-mind to any technical, compositional or any kind of artistic critic. But discussions about on/off theme are endless and waste of time. I hope you have the artistic knowlege to do a better critic comment than to hang on this problem like a dog on a dry bone. However, I shall keep in my mind that I found a good camera angle for cityscapes
, this is a good beginning for your future critics, GL
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right jaescoe, is The ffth element by Luc Besson,, I think of that movie Reply »
Somwhere, in Universe, an advanced civilization live a message on a planet where life is just beggining...
LOL, actually I had in mind ”2001- A Space Odysey” , my all time fav SF movie. If you didnt see it i cant explain what is the golden box on the ground.
3 DS Max, render with Mental Ray.
Organics are sculpted in ZBrush.
No 2 D graphic program, no external sources. (2 years and 166 days ago)
wlado, the ground is very bumped, very out of level. thats why the shadow is not uniform. is not made by me, like in photoshop, is a realistic mental ray shadow map. Reply »
Thanks, pixelkid, you're right. Blur tool from PS is forbiden on 3d contests.What can be done in 5 sec in PS suppose few hours to work on Max. Have to make selections, to assign different materials blured on Mat editor. Maybe I shall try. Reply »
Landscape, colors and texture in Bryce.
Geometry with 3DS Max.
The red house material Is ”Ruby 1”, a Bryce preset create by Jessica Riggs. I just change the specular color. Thanks. (2 years and 241 days ago)
Thanks for comments. CMYK, I have a soft orange haze just above the sea, thats why those elements looks lightish. I tried to remove the haze, look very, very bad. Reply »
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So realistic.. wow Reply »
(2 years and 169 days ago)
Great job! Reply »
(2 years and 169 days ago)
wow.saw one of these for real a few months ago and your entry is so realistic. Reply »
(2 years and 169 days ago)
Well done!! Reply »
(2 years and 169 days ago)
judging by the license plate, it looks like a romanian car
Reply »
(2 years and 169 days ago)
Nice job,
well done
Reply »
(2 years and 168 days ago)
looks so real
Reply »
(2 years and 168 days ago)
Very very nice work...so realistic and very detailed...gl author Reply »
(2 years and 166 days ago)
Very well done.......Good Luck Author. Reply »
(2 years and 165 days ago)
Cool Reply »
(2 years and 165 days ago)
great... Reply »
(2 years and 161 days ago)
nice ..but need more works modeling.. Reply »
(2 years and 160 days ago)
great car choice, beautiful work. love the wheels and number plate. Reply »
(2 years and 160 days ago)
Congrats as usual, Billy
Reply »
(2 years and 159 days ago)