3D Pictures: Disco



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Shine on - created by 3xistenz


Shine on
Favs: 2SBS: 18Hi-resRank: 1/6Score: 73.1% (44)25518 views

Done with 3ds Max, Mental Ray & Photoshop. (5 years and 1375 days ago)

avatar layerstack

great entry-like it lots GL

avatar pikkar
pikkar says:

COOOL

author says:

Thank you!

avatar lchappell
lchappell says:

Looks great

avatar Giallo
Giallo says:

original

avatar madamemonty

Congrats, wonderful work

avatar JustinRSA
JustinRSA says:

Congrats on your win!

author says:

thank you everyone!

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DISCO BALL AT KITCHEN - created by pikkar


DISCO BALL AT KITCHEN
Favs: 0SBS: 6Hi-resRank: 6/6Score: 60.5% (0)9665 views

(5 years and 1381 days ago)

avatar MossyB
MossyB says:

If they were all sliver and reflective, this would be a great take on the theme, but having them colored with those strange artificial colors doesn't make this look like a disco ball, just a bunch of utensils...

no avatar
prem says:

LOL unique style good job

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angel disco :D - created by Corazon


angel disco :D
Favs: 0SBS: 4Hi-resRank: 5/6Score: 63.4% (0)13691 views

(5 years and 1381 days ago)

avatar MossyB
MossyB says:

There really aren't any reflections on the tiles, they're just two shades of gray...Great design, but needs more work.

avatar JustinRSA
JustinRSA says:

There is no reflected light in this image - perhaps rework it and get it looking more realistic so that it can fit in with the theme more.

author says:

its a render without any light setup i did it with only a hdri environment. i didn't added any light and multi color lights also for discoball coz the first entry have it so i did different work from it so no one will say that my work have other entry style
btw thanks for comments

no avatar
prem says:

good job on background and disc style but need to improve color scheme

avatar pikkar
pikkar says:

GOOD WORK

avatar lchappell
lchappell says:

Looks good

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Disco Light Fantastic! - created by JustinRSA


Disco Light Fantastic!
Favs: 0SBS: 8Hi-resRank: 3/6Score: 67.6% (28)19549 views

(5 years and 1382 days ago)

author says:

Just add some pounding disco beats and you're ready to go!

avatar MossyB
MossyB says:

Nice work!

avatar secretsather

Bummer that the spots aren't real rendered reflections. All in all, pretty cool.

author says:

Thanks MossyB - means a lot coming from you... When do you think Pxleyes will start animation competitions because this would look amazing animated.

author says:

@ Secretsather... actually the spots are real caustic light reflections coming off of the mirror ball. Apart from boosting up the vibrance a bit in photoshop, this was the final render.

no avatar
prem says:

lights reflection is good but needed to fix disco ball it having triangle's in bottom and top area .you should use sphere in low res and then fix the triangle and then subdivide mesh level so then it will be all polygon like real disco ball.

author says:

Hi Prem. Yes I did realize that, but then I though... this could be a new design, using triangular shards at the base, because they can receive more light from os single source spot.

avatar lchappell
lchappell says:

Pastel disco...lol

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Space Jingle Bells - created by Maya3D


Space Jingle Bells
Favs: 0SBS: 5Hi-resRank: 4/6Score: 55.8% (0)12323 views

Maya 3D (5 years and 2069 days ago)

1 Source:

no avatar
foxymop says:

you should do the UVs so thew texture wont be streshed

author says:

Thanks for your comment foxymop...

avatar dka120
dka120 says:

I suppose you are a beginner? There's a lot of things things that could have been done, but here's some things you can experiment with: It's not that easy to make out how you have been texturing, but for learning you could try applying the bump map (the one available in your source url) to the bump channel and make it specular and slightly reflective.

author says:

dka120 : Yes I am a beginner. I used the bump map but it didn't pop-up well. I agree.

avatar dka120
dka120 says:

Ok, I see.. bump maps doesn't have much effect without specularity and/or reflections. Try experimenting with those values and you'll see the difference.

no avatar
foxymop says:

About the bump, thing is that, the bump only simulates bumpyness of what is pointi to the camera. If you want to see bumps on the side of the objects, you need to use displacement maps. Like the Strawberry jar in this contest.

avatar chakra1985

nice job

author says:

Thanx Chakra just trying

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