
Thinking about the four elements it will bring up with me somehow an association with live and death, next step in the creative process is how to visualize this Charon is in this a good basis throughout history. (5 years and 3456 days ago)
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Howdie Guest!
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Wow, an amazing look for 3D. Would love to see your SBS before I vote. Good luck.
You haven't included in your SBS how you textured your objects to achieve the painterly look of this render. The material on Charon's arm also seems to have a mapping issue.
Hi Mad, yes you are right that the arm of Charon has a mapping issue, only I accepted this. When I solved the mapping problem of Charon became less appealing.
The painterly look of the background is achieved by adding the a terrain and slide this partly underneath the plane surface. This infinite plane has a multi channel shader with a blue transparent color and a waves bump setting. The waves amplitude & frequency setting is very low. In this way the shadow of the boat smoothly interacts with terrain underneath the water surface.
In the background there is a fog, in this fog I placed my transparent ghosts figures. I wanted to have my ghosts and the fog gently compete with each other to attract some the attention.
The clothing is a multi channel color shader with a bump texture setting.
The skin is a multi channel mixer with a blender value setting.
I will add the texture settings later this evening.
Fantastic piece author...gl
Howdie stranger!
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