3D Pictures: Way



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Finding our way home through the fog - created by db765


Finding our way home through the fog
Favs: 0SBS: 43Hi-resRank: 8/11Score: 66.6% (2)11408 views

Tweaking all the lightsources
(10 in total) to achieve a good balance in the scene was the most difficult part. (5 years and 2281 days ago)

avatar kyricom
kyricom says:

Nice, but the beam of light going through the fog should be more diffused

author says:

Thx, i agree,

I have tried many different shader settings, and couldn't get it right.

Bitmap says:

Try Photoshop

(5 years and 2275 days ago)


avatar kyricom
kyricom says:

I'm no expert in chopping, but I think you can do it with the blur settings. GL

author says:

Thx for the replies, you are both right.Instead of trying too achieve a good result in my 3d application,i should have done it during post production.

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Charon on his way to Hades - created by MFwaterman


Charon on his way to Hades
Favs: 1SBS: 22Hi-resRank: 11/11Score: 54.2% (0)9089 views

Thinking about the four elements it will bring up with me somehow an association with live and death, next step in the creative process is how to visualize this Charon is in this a good basis throughout history. (5 years and 3017 days ago)

avatar Mad
Mad says:

Wow, an amazing look for 3D. Would love to see your SBS before I vote. Good luck.

avatar Mad
Mad says:

You haven't included in your SBS how you textured your objects to achieve the painterly look of this render. The material on Charon's arm also seems to have a mapping issue.

author says:

Hi Mad, yes you are right that the arm of Charon has a mapping issue, only I accepted this. When I solved the mapping problem of Charon became less appealing.
The painterly look of the background is achieved by adding the a terrain and slide this partly underneath the plane surface. This infinite plane has a multi channel shader with a blue transparent color and a waves bump setting. The waves amplitude & frequency setting is very low. In this way the shadow of the boat smoothly interacts with terrain underneath the water surface.
In the background there is a fog, in this fog I placed my transparent ghosts figures. I wanted to have my ghosts and the fog gently compete with each other to attract some the attention.
The clothing is a multi channel color shader with a bump texture setting.
The skin is a multi channel mixer with a blender value setting.
I will add the texture settings later this evening.

avatar erathion
erathion says:

Fantastic piece author...gl

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The way - created by ramananjv


The way
Favs: 4SBS: 5Hi-resRank: 4/11Score: 59.5% (20)14182 views

modeled with 3ds max and rendered with v ray..basic edit spline and edit poly modeling tech been used and no external sources used default vray mat used (5 years and 3113 days ago)

avatar erathion
erathion says:

Fabulous work author...Perfect execution...High marks from me...

no avatar
ravindarL says:

wow! superb

avatar jamespaul
jamespaul says:

FANTABULOUS !!!

gl auth

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