This one was made the sub patching way - adjusted point by point along the contest blue prints.
Watch it in HI-RES (5 years and 2110 days ago)
This work done in 3ds max and rendered in vray and photo shop to work on textures..thanks to 2textured.com for their amazing textures.it took 4 hrs to finish this work..i just stick with the blue print provided and i couldn't work on textures for the horse cos i don't wanna cross the deadline. (5 years and 2102 days ago)
No external sources.
The horse was modeled first as a primitive mesh, from a simple box, in 3 DS Max, having as guide the contest blueprint.
Transfer to ZBrush to sculpt and paint.
Grass is paint in 2,5 D in ZBrush.
Better see a detailed 20 steps in SBS. (5 years and 2112 days ago)