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In this series of tutorials we'll be showcasing different ways to present your models.
We start by showing an interesting way of making an object appear as if its being constructed from the ground up.
submitted: 3 years and 210 days ago

This is a step by step tutorial illustrating the workflow between Maya and Mudbox
1-Mesh preparation
2-UV alignment
3-OBJ Export
4-Sculpting tools
5-Displacement Map Extraction
6-Mental ray setup
7-Approximation editor
8-Render
submitted: 3 years and 210 days ago

Not only Mudbox 2009 can generate displacement and normal maps, but also it has the ability to paint other channels such ads color, special, reflection etc.
submitted: 3 years and 210 days ago

Lit sphere Material is one of the most over looked feature in Mudbox 2009. This tutorial is aimed to shed some light on how to use it properly within Mudbox.
submitted: 3 years and 210 days ago

Intro to the Rock wall sculpting, retopologizing and texturing upcoming tutorials.
This tutorial uses Autodesk Maya, Mudbox, Adobe Photoshop and Xnormal, be aware that these probably won't be the most current versions for you but they're what I have so deal with it.
submitted: 3 years and 210 days ago

In this demonstration we take you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.
submitted: 3 years and 210 days ago

In this demonstration we go through the head sculpting techniques in Mudbox 2009.
submitted: 3 years and 210 days ago