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In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail.

submitted: 51 days ago

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Topics in this tutorial: * Glossary A to M * Glossary N to Z

submitted: 113 days ago

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Many features within Mudbox are accessible via keyboard shortcuts called hotkeys. Keyboard shortcuts can be created and edited using Mudbox's Hotkey editor (Windows > Hotkeys).

submitted: 113 days ago

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Topics in this section: * Image Browser window * Sculpt Layers window menu * Paint Layers window menu * Create New Paint Layer window * Object List window menu * Preferences window * Trays window menu * Log

submitted: 113 days ago

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Topics in this section * Mudbox menu * File menu * Edit menu * Create menu * Mesh menu * Curves menu * Display menu * Maps menu * Windows menu * Help menu

submitted: 113 days ago

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Topics in this section: * Sculpt Tool properties * Paint properties * Camera properties * Curve properties * Mesh properties * Point light properties * Directional light properties * Image-based light properties * Image Plane properties * Material properties * Viewport Filter properties * Selection Set properties * Stencil properties * Extract Texture Maps properties * Sculpt Model Using Displacement Map properties * Extract Ambient Occlusion Maps properties

submitted: 113 days ago

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Extract Ambient Occlusion Maps properties - Mudbox tutorial.

submitted: 113 days ago

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Extract Texture Maps properties - Mudbox tutorial.

submitted: 113 days ago

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Viewport Filter properties - Mudbox tutorial.

submitted: 113 days ago

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The following sections describe the properties for the material types provided with Mudbox.

submitted: 113 days ago

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