
In this video tutorial we'll have a look at some smoke techniques. This uses a smoke example to examine source variations and upres (techniques which are useful preparation for the pyrofx tools).
In this first part we look at using a noise based source, and at rest fields. We then introduce the upres technique of adding detail.
submitted: 2 years and 166 days ago

Here's a look at the basics of smoke simulations. It is worth looking at the video series on volumes before doing the smoke tutorials.
This first part looks at setting up a simulation, the fields involved, how to visualise them. It also looks at temperature and bouyancy as well as vortex confinement.
submitted: 2 years and 166 days ago

This video tutorial is an introduction to building a surface shader in VOPs that combines an image texture with procedural shading.
This is a rather longer set of videos than normal as it is a complete walk through of creating a shader. The videos are in total are roughly an hour long.
submitted: 2 years and 179 days ago

In today's video tutorial we will be creating a caustic lighting effect using Houdini's Mantra PBR rendering engine.
This first part starts with a refresher on refraction.
We look at setting up normals correctly, then at the glass shader in Houdini, faux caustics and shadows, and using an environment light in PBR to generate 'background' reflections.
submitted: 2 years and 179 days ago