This video tutorial is a quick look at how to use ramp parameters to vary something using a profile curve (without getting into VEX or VOPs). Also covers how to apply texture coordinates to a polygon or nurbs curve.
submitted: 2 years and 258 days ago
In this Houdini tutorial, you learn how to model a soccer ball starting with a platonic solid's soccer ball topology. You will then round out and add detail to get the final model. Houdini's foreach surface operator is introduced to show you how to add the groove detail by polyextruding all of the patches on the ball individually while the foreach puts them back together.
submitted: 3 years and 92 days ago