Tutorials from packtpub.com (page 1)



packtpub.com has 16 tutorials published on pxleyes...

1 - Lighting and Rendering - Blender Tutorial

Many times, objects contain numerous attributes that define how they look, and they're not always perfectly uniform in relation to the object. For example, a used paint can would have paint dripping down the sides of the can—if we were creating this can in 3D, we'd have to tell Blender that there is a specific spot on our 3D mesh that contains different attributes than the rest of the mesh. This is where UV mapping comes in handy. UV coordinates are, in simple terms, a two-dimensional representation of the texture coordinates of a three-dimensional object. They allow us to tell Blender specific properties about specific areas of our objects in a scene. In this tutorial we're going to talk about creating custom textures for our scene and how to bring them into Blender. We will learn how to create a custom UV map and texture for an object in our interior scene.


submitted: 5 years and 3085 days ago


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2 - Scripting in the 2.49 Version - Blender Tutorial

Learn all about scripting in Blender 2.49


submitted: 5 years and 3134 days ago


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3 - Scripting: Shape Keys, IPOs, and Poses - Blender Tutorial

The Blender API provides us with the means to define IPOs from scratch, enabling the definition of movements not easily re-created by setting key frames by hand. Thus there is more to IPOs than just driving one IPO by another one. Furthermore, Shape keys and poses are examples of (collections of) IPOs that are quite different from, for example, a location IPO. We will encounter both shape keys and poses later on in this article, but we will start off with looking at how we might define an IPO from scratch.


submitted: 5 years and 3210 days ago


4 - Creating a Text Logo - Blender Tutorial

In this tutorial we are going to examine the process behind creating a text-based logo in Blender. We will be looking at some modeling techniques mixed with several modifiers to create a background for the logo, and then we will move on to creating the actual text. Following that we will set up the lighting and render settings to produce our final image.


submitted: 5 years and 3285 days ago


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5 - Video Editing using Video Sequence Editor: Part 1 - Blender Tutorial

In this tutorial we will learn the basics of how to do post-processing and perform color correction on your videos, add them on to the sequence editor, cut them, move them along the timeline, mix and blend the video strips, add effects, and finally, control the speed of playback in an individual manner.


submitted: 5 years and 3294 days ago


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6 - Video Editing using Video Sequence Editor: Part 2 - Blender Tutorial

In this tutorial we will learn the basics of how to do post-processing and perform color correction on your videos, add them on to the sequence editor, cut them, move them along the timeline, mix and blend the video strips, add effects, and finally, control the speed of playback in an individual manner.


submitted: 5 years and 3294 days ago


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7 - Creating an Underwater Scene - p1 - Blender Tutorial

Underwater scenes are one of the most exciting, inspiring, and gorgeous environments in real life and computer graphics world alike. And with this awe-striking appearance comes a very complex array of possibilities. From a photographer’s point of view alone, underwater scenes seem to be one of the most challenging places and situations to be at, let alone the difficulty of acquiring a proper lighting and the satisfactory combination of shutter speeds and apertures. Same thing applies also to recreating such a scene in computer graphics, specifically in 3D. Let’s head on.


submitted: 5 years and 3299 days ago


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8 - Creating an Underwater Scene - p3 - Blender Tutorial

Creating an underwater scene in Blender - p3: lighting up the scene.


submitted: 5 years and 3299 days ago


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9 - Creating an Underwater Scene - p2 - Blender Tutorial

Creating an underwater scene in Blender - part 2: adding vegetation.


submitted: 5 years and 3299 days ago


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10 - Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can - Blender Tutorial

In this tutorial, we’ll cover everything from modeling a tin can from scratch, giving it some basic shading, adding appropriate textures, finalizing the lighting schemes for the scene to lastly compositing it for a better feel.


submitted: 5 years and 3350 days ago


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