Tutorials from cakewalkcg.com (page 1)



cakewalkcg.com has 3 tutorials published on pxleyes...

1 - How to find triangles and n-sided polygons - Maya Tutorial

This video covers the technique of finding triangles and n-sided polygons in Maya, so that you can easily remove the triangle and n-sided polygon from your model. This technique is very helpful before you start rigging and even before you export the model into Z-brush.


submitted: 5 years and 2505 days ago


2 - Rigging in 3Ds Max Chapter2 - Creating Hand Bones - 3DS-Max Tutorial

In this chapter we will move forward to create the hand bones of the character , and learn how to connect them with the spine bones we created in the first chapter.


submitted: 5 years and 2536 days ago


3 - Rigging Chapter 1- Creating Spine bones - 3DS-Max Tutorial

Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.


submitted: 5 years and 2652 days ago