A Work in Progress: Stratocaster



This guide was made for entry:
Stratocaster
In Contest:
mixed


step 1 of 10

The body of the guitar was modelled from a box with a few extrusions. I cut a depression into the lower right of the body where the jack goes.

Creation of Stratocaster: Step 1

step 2 of 10

For the neck and head I also started with a box and extruded the frets.

Creation of Stratocaster: Step 2

step 3 of 10

Next I modeled the pegs for the strings. These are extruding cubes and cylinders.

Creation of Stratocaster: Step 3

step 4 of 10

The knobs are based on a cylinder, I modeled an eighth of the knob then used an array modifier to complete it. The scratchplate was modelled by extruding and subdividing a cube.

Creation of Stratocaster: Step 4

step 5 of 10

This shows the parts of the guitar's bridge. The bolts were generated by the blender bolt factory. The spring is a cube with an array modifier. The thing in the bottom left corner was modeled with a bezier curve then converted to mesh to cut the hoe in it.

Creation of Stratocaster: Step 5

step 6 of 10

More extruded cubes for the jack.

Creation of Stratocaster: Step 6

step 7 of 10

This is the pickups and pickup switch, modeled from cubes.

Creation of Stratocaster: Step 7

step 8 of 10

This knob is to connect the strap to the guitar, based on a cylinder.

Creation of Stratocaster: Step 8

step 9 of 10

This shows the camera angle and the completed guitar. I lit the scene with an area light and rendered with photon mapping.

Creation of Stratocaster: Step 9

step 10 of 10

Here are a few test renders before applying materials. I was thinking of making a triptych.

Creation of Stratocaster: Step 10

Final result

Creation of Stratocaster: Final Result

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