A Work in Progress: The London Road



This guide was made for entry:
The London Road
In Contest:
the light


step 1 of 9

This is the floor and the walls and windows. To create the walls I used the walls primitive with the snap on, added the windows using the fixed window primitive and then added the pillars, which are simple box primitives scaled appropriately.

Creation of The London Road: Step 1

step 2 of 9

Okay, so this is the final table setup. The glasses are modeled from splines with the lathe modifier added. The plates are simple cylinders with some polygonal modeling, and the cutlery is again simple polygonal modeling. The only pre built mesh here is the table lamp (see link) The chairs and table are polygonal modeled from primitives and the cloth is a plane with the table top set to collision and then the simulation ran fro 300 frames till the cloth was perfectly still. I then converted to an editable poly and grouped the whole lot together to make it easier for copying later.

Creation of The London Road: Step 2

step 3 of 9

This is the skirting around the base of the walls. Simple box primitives with the leading edge chamfered.

Creation of The London Road: Step 3

step 4 of 9

The text for the sign on the back wall is a default windows font, created using the text primitives, and then extruded using the extrude modifier. The lugs on the back of the sign are simple cylinders.

Creation of The London Road: Step 4

step 5 of 9

The ceiling is a plane with a shell modifier. First I used poly modeling to create the roof cavity. I then added the shell modifier.

Creation of The London Road: Step 5

step 6 of 9

as you can see ALL of the material slots are full. Some are from downloaded materials (see links) others are multi/sub objects materials for things like the plants and small spotlights etc. All created by myself.

Creation of The London Road: Step 6

step 7 of 9

Here is the lighting rig. There are 23 lights in total. So here are some of the lights I used.
The spotlights are photometric spots, with the fallof radius at 120degrees and the hotspot at 100 degrees. The round lights you see are the photometric free lights which I used to light up the table lamps. The settings for all the lights I used are quite large as the building is not to scale. For example the spotlights that light the sign are set to 150,000 candles. Which is way more than they should be, but necessary because of the not to scale room.

Creation of The London Road: Step 7

step 8 of 9

This is the outside, I used the same plant as inside and 2 photometric spots set to 200,000 candles to create some light on top of the bushes.

Creation of The London Road: Step 8

step 9 of 9

This is the final camera angle of the scene in wire mesh mode. The light inside the roof cavity is actually a vray light material with the multiplier set to 2.0.

Creation of The London Road: Step 9

Final result

Creation of The London Road: Final Result

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