On the background layer, create a linear gradient background with 2 shades of blue.
step 2 of 21
Select the brush tool, and open the brushes panel. Choose a splatter brush somewhere around the 46 pixel brush (depending on the size of your image).
step 3 of 21
Go into the Shape Dynamics and set the Size Jitter to 100, and control to OFF.
step 4 of 21
Go into the Scattering settings, and set the axes to BOTH, scatter to 1000% (all the way up), and Control to OFF. Note the look of the brush. You're looking for something like this.
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On a new layer, with WHITE as your foreground color, begin painting in circular motions near the upper/center of your image. When you're finished, it should look like this. You may need to adjust your scatter, etc, depending on your image size.
step 6 of 21
LOCK THE TRANSPARENCY of that layer, and select FILTER, RENDER, CLOUDS. You're looking for a somewhat lighter selection of clouds, so if it comes up darkish, press Ctrl-F to re-sample until you get a lighter one.
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Select FILTER, ARTISTIC, PLASTIC WRAP, and adjust your settings to something like this.
step 8 of 21
Your effect should begin to look something like this.
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Now select FILTER, SKETCH, CHROME. For this, I set the detail at zero, and the smoothness at 10.
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Immediately select EDIT, then FADE CHROME (this option will not be available if you perform another step before doing this). Set the blend mode to OVERLAY.
step 11 of 21
Ctrl-T to invoke Free Transform, then position your cursor at the center of the top/middle line
step 12 of 21
Drag down to nearly the bottom of your image.
step 13 of 21
Position and scale the splash as needed, then change the layer blend mode to Hard Light. Then, grab your Lasso tool, and select the bottom part of the splash. The TOP of this selection will become the flat surface of the water.
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Right-click the selection, and choose Layer via Cut (not copy). Your layers panel should look like this.
step 15 of 21
Turn off layer 2 (the top half of the splash), and select the SMUDGE tool. Choose a smallish (17 or so) round, soft brush, and position your cursor in the center of the the top border of the splash, then drag out to the right border of your image. Come back and do it to the left.
step 16 of 21
It should look like this. You may need to tweak down the brush strength to 90 or 80 or so.
step 17 of 21
Turn on all layers to see if you like the way it looks. Now, it's time to get something wet. Pick an image that you'd like to be dropping into the water. I used the orange, but you can use anything...I used a guitar once for a cool effect. Paste it onto a new layer of it's own. make sure that it's been removed from it's background. Use Ctrl-T to scale and rotate it yo your liking.
step 18 of 21
Drag the object layer down between the 2 splash layers. Select the top splash layer (layer 3, but it's the bottom of the splash!). Then, select Filter, Liquefy, and use the Forward Warp tool and a reasonably large brush to make the splash conform to your object.
step 19 of 21
To make the bubbles, create a new blank layer on top of the others. Select a hard round brush and make it about 15 pixels. In the brush panel, use the following settings: Shape Dynamics, set size jitter to 100%, control to OFF.Scatter at 1000%, control to OFF. Under Brush Tip Shape, set spacing to 180 or so, so that the diagram looks like this.
step 20 of 21
Set the layer style with the following settings, and begin to paint in your drops.
step 21 of 21
Select your smudge tool, and with a soft brush, with strength around 20 or 25, slightly blur the bubbles in the direction of the splash. This is a good setting to add a motion blur (manually) to any other component of the image. That's it!