Modeling a Telephone - Zbrush Tutorial


Modeling a Telephone in ZBrush. This tutorial has been spread over more chapters, which will help you understand better each detailed step. - View Tutorial »


submitted: 5 years and 3494 days ago


Tags:edges modeling polygons telephones
Submitted by Giulia - 300 Views
Publisher: pixologic.com

Did you like this tut?
We've got 118 more tuts in the
zbrush tutorial directory »

Did you try out this tut?
Upload and share
your result here »


Similar ZBrush Tutorials:


Making of Manolia - Zbrush Tutorial

Artist taken the advice of the photographers about how to set up the composition and created in Maya and ZBrush.



submitted: 5 years and 3495 days ago


A Guide to Re-Topologising - Zbrush Tutorial

Re-topologising a mesh, that’s one heck of a mouthful that sounds complex and scary to people new-ish to modelling. Really it’s nothing of the kind, it’s a simple concept that’s easy to grasp and put into practice. Topology are the edge loops on your model, most people are aware that there are certain loops for example a head model should have such as loops around the eye’s, mouth, nose / chin etc. Re-topologising is simply modelling with a total disregard for edge loops or ‘good topology’ and doing what ever you need to get the shape you require then remake the mesh with GOOD topology.


submitted: 5 years and 3494 days ago


Vampire - Project Overview - Zbrush Tutorial

This piece started with the idea of the mutation of a human turning into a vampire. We wanted to show him in the midst of transformation. After looking at some pictures of vampire bats and creatures by the artist Carlos Huante we came up with a primary idea to develop this concept.


submitted: 5 years and 3312 days ago