
Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It's simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv's of the model, import/export operations, have to be familliar with ZBrush a bit and with Photoshop too.
submitted: 18 days ago
submitted: 18 days ago

One of the many great plugins provided by the good people over at Pixologic is the Zapplink. With its' efficient and intuitive interface, and its' "pick up and produce" functionality, it can be used to quickly achieve results in texturing that would otherwise be very difficult and time consuming to accomplish. In this tutorial, we will follow professional character artist, Eric Moreno, as he uses Zapplink in ZBrush 3.5 to quickly and easily texture a human head.
submitted: 57 days ago
submitted: 57 days ago

The purpose of this mini-prop-tutorial is to show how to merge two 3D tools into one. In this example we will create a simple Axe Tool by first creating the Blade Tool, then creating the Handle Tool, and then combining them into one tool that can be used and saved as an Axe Tool. (It is possible to combine more than two tools, but the method described here is most effective when only two tools are used.)
submitted: 167 days ago
submitted: 167 days ago

While creating ZBrush images, we have created many simple objects that we have used as props. These objects have been created by simply using the DEFORMATION controls and without any further editing. There are literally hundreds of objects that can be created by following few simple steps.
submitted: 167 days ago
submitted: 167 days ago






