Creating Seamless Alphas and Painting Bump Maps - Zbrush Tutorial


How many times have you wanted to duplicate a real-world surface, only to spend hours trying to a good enough quality grayscale image of it that you could then stamp as a bump map? Thanks to ZBrush's depth-enabled canvas, it's actually faster and easier to create your own high-quality alphas, which can be modified on the fly and used in a variety of ways: change the shape of your paint brush, paint through as a stencil, stamp onto portions of your texture, or paint seamlessly to cover wider areas. Skin folds, pock marks, rough bark, wooden shingles, corrugated metal, rust, exotic hides and even dragon scales are possible. ZBrush makes it easy to create any alpha that you might need for your texturing work and thanks to the tilde-scrolling feature, these alphas can be created to tile seamlessly. - View Tutorial »


submitted: 5 years and 3501 days ago



Submitted by Giulia - 496 Views
Publisher: zbrushcentral.com

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