Making of Where's She Looking - Maya Tutorial


As a quick summary of the project, the work flow consists in seven programs/plug-ins; Maya, Mental Ray, Poser, Photoshop, Bodypaint and Shave and Haircut. Thebase mesh was created in Poser and exported into Maya as an .obj for additional sculpting changes. Photoshop was the primary program for textures, with the use of Bodypaint for additional detailing and painting out seams and stretch marks. The Shave and a Haircut plug-in was used for creating the hair and Mental Ray was used for the shading, lighting and rendering. The multi-pass images were then composited in After Effects, and lastly Photoshop was used for a final touch-up. For a more detailed description, We’ll pick up from the Maya stage. - View Tutorial »


submitted: 5 years and 2982 days ago



Submitted by Giulia - 197 Views
Publisher: cgarena.com

Did you like this tut?
We've got 196 more tuts in the
maya tutorial directory »


Latest Maya Tutorials:


bhGhost: Onion Skinning/Ghosting Tool for Maya by Brian Horgan - Maya Tutorial

Brian Horgan shares the great animation tool he wrote for Maya, which provides a different approach to ghosting/onion skinning in 3D.


submitted: 5 years and 2344 days ago


0 comment(s) | view tutorial | Views: 107

Making of Gilberto Magno's 'Caribbean Mermaid' image - Maya Tutorial

Inspired by the creatures of the Spiderwick Chronicles world, Gilberto Magno created his own interpretation of the Caribbean mermaid.


submitted: 5 years and 2503 days ago


0 comment(s) | view tutorial | Views: 318

Advanced V-Ray Fur Tutorial for Maya by Arvid Schneider - Maya Tutorial

Arvid Schneider shows us how to create realistic grass using V-Ray's fur render in Maya, and also provides insight into his linear workflow.


submitted: 5 years and 2505 days ago


0 comment(s) | view tutorial | Views: 148

Making of Yinxuan's 'Enjoying Summer Break' image - Maya Tutorial

In a quest to find his own, unique style, Yinxuan decided to take the advice of a fellow artist and draw what he liked - this cute bikini girl is the result!


submitted: 5 years and 2505 days ago


1 comment(s) | view tutorial | Views: 369

How to find triangles and n-sided polygons - Maya Tutorial

This video covers the technique of finding triangles and n-sided polygons in Maya, so that you can easily remove the triangle and n-sided polygon from your model. This technique is very helpful before you start rigging and even before you export the model into Z-brush.



submitted: 5 years and 2505 days ago


Making of Luca Nemolato's 'Ratman' image - Maya Tutorial

Luca Nemolato talks us through the unusual photobashing technique he uses to create his amazing concept art.


submitted: 5 years and 2572 days ago


0 comment(s) | view tutorial | Views: 328

Making of Bruno Hamzagic's 'Ronaldo Fenomeno' image - Maya Tutorial

Bruno Hamzagic shows us the creation of this amazing image that gave him the opportunity to mix two of his passions: 3D artwork and football.


submitted: 5 years and 2572 days ago


0 comment(s) | view tutorial | Views: 253

Introduction to Eleven Rig by Claus Ilkjaer - Maya Tutorial

In this video tutorial, Claus Ilkjaer explains how to use a popular rig created by community members of the Eleven Second Club.


submitted: 5 years and 2706 days ago


0 comment(s) | view tutorial | Views: 503

Bridge - Polygon Modeling tools - Maya Tutorial

The Bridge action allows you to create a mesh connecting pairs of border edges, in other words bridging them.


submitted: 5 years and 2731 days ago


How to Create a Simple Maya Shader with Ambient Occlusion - Maya Tutorial

Josh Robinson explains how to create a simple Maya shader with ambient occlusion that can display models more effectively without lengthy render times.


submitted: 5 years and 2777 days ago


0 comment(s) | view tutorial | Views: 420