Rhino Tutorial Directory

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An Arm From Profile Splines - Rhino Tutorial

here are a few ways to make easy arms. This tutorial will teach you how to loft them from four profile interpolated splines. Although making a basic arm is easy, making it look detailed and defined is yet another story for another time and tutorial. Here goes...

submitted: 5 years and 3476 days ago


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Building a Palmtree - Rhino Tutorial

Use the interpolated spline. The reason why you use a interpolates spline is because you want them smooth, and no jagged edges, if you can help it.
We will have some jagged edges because of turning to low poly, though.

submitted: 5 years and 3476 days ago


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Create a House Key - Rhino Tutorial

Overview

You will learn how to build a house Key in this tutorial. You will use tools such as loft, split and so on.



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Making a Demonic Warrior's Head - Rhino Tutorial

Here you will use commands such as loft, Sweep 2 rails and more! Modeling heads takes time and once you have a bit of experience in lofting heads it will be very promising and will prove one of the best ways to model faces as well as many other things.

This method is one that takes much practice and time to prefect, but once done it will prove an easier method than Revolving a head or face. Enough chatting, lets get to
the technical stuff.

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Modeling a Lightbulb - Rhino Tutorial

Modeling a Lightbulb in Rhino! Take a look at the final result and try to achieve it yourself! We will help ;)

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Modeling a Mech - Vergos 10 - Rhino Tutorial

In the year 2030 on the distant planet of Vergos 10, natural resources have dropped to an all-time low, and mining operations are forced to go deeper than ever imagined before.
Due to the pressure of the inner earth and explosive gasses at severely low depths, iners are not able to enter the bottom of the mines. This called for a new way to mine.
Within a short amount of time, mechanical units were assembled to explore and work in the mines. Each Unit is controlled at a station above the surface in a virtual environment where the mech’s eyes become yours.

submitted: 5 years and 3476 days ago


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Torso From Profile Splines - Rhino Tutorial

There are a few ways to model a basic torso. One such way is using the loft command with 4 or more splines. This tutorial will provide a quick look at a way to make a basic torso using loft, and how to split to make collars as well as texturing.

submitted: 5 years and 3476 days ago


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Modeling Vegetation - Rhino Tutorial

Concept sketches can sometimes mean the difference between a quality model and a poorly built one. With concept sketches you will have a sense of what you want, and having it planned out will get the project done much faster.
We would recommend drawing a concept sketch for any project that you do, it will help you get it done faster as well as better.

submitted: 5 years and 3476 days ago


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Creating a Head - Rhino Tutorial

Creating a realistic head is one of the most difficult things to do in 3-D software, for two reasons. First, there are very few programs with organic tools flexible and powerful enough to allow easy creation of heads. And second, when a head doesn't look right, everyone can tell because we are all very familiar with the way a head is supposed to look.
The following tutorial shows the steps we took to create the head. These steps are not very specific, and should serve as guidelines in creating your own heads. Also, we recommend that you are already somewhat familiar with Rhino before you do this tutorial. Finally, creating a good looking head is not going to be easy for everyone. A little artistic ability goes a long way in making your head look good.

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Building a Nurbs Hand - Rhino Tutorial

This tutorial was written with specific command references and screenshots from Rhino 3D, but the same steps can be followed in other NURBS modeling packages, if you don't mind using trims and blends in your characters.

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