Hello! We are pleased to share with you a new portion of 3d stuff. Continuing the theme of the correct configuration of V-Ray renderer, in this and the following three tutorials, we look into the second important part of V-Ray settings, the Indirect illumination.
To understand the setups of indirect illumination in V-Ray and any other render engine it is worth to find out what is indirect illumination, and why it is important to photo-realistic rendering.
Learn how to paint this headlight that can be used for concept car illustrations. This tutorial will show you techniques such as shading, creating reflections, etc. A high detail PSD download is included with this tutorial.
In this tutorial i will show you how to create basic line and ambient occlusion renders in 3ds Max and using them as a basis in photoshop. We will add textures, color, environment and people in photoshop. It gives you the ability to focus on creativity and concept and less on mapping textures and waiting hours for a render.
Key points to help follow Video.
- Filter Render different clouds : to generate graphics for fireball
- Filter Render clouds : to generate glow from the fireball
- Color Balance : to convert BW clouds to color and add the stunning fire colors.
- Fireball layer blending Mode: color dodge: to create the burning light emitting from the fireball.
In this videotutorial we will show you how to create gleaming gold from ordinary type.
You'll manage this alchemical feat in under ten minutes.
This is no garish fool's gold, but a lovely soft, volumetric effect that will lend luster to your own creations. And because it's created with Photoshop's Layer Effects, your treasured text can be edited at any moment if you change your mind about your gilded message.