A new feature scheduled for DAZ Studio 4 is Inverse Kinematics. Definition; In 3D animation, a technique that provides automatic movement of objects. It allows elements of an object to be linked, such as the parts of an arm or leg, and causes them to move in a prescribed, realistic manner. This new tool allows a user to manipulate a figure with very realistic results. So if you begin to move the wrist, the elbow will follow before the shoulder begins to move. Each joint will move in a much more realistic fashion than in previous DAZ Studio releases. Included in the IK is the ability to pin a joint to hold it in position. This is a great new tool when creating animations and posing. You'll see a manipulation tool to rotate, translate and pin joints. This is found in the top left corner of the viewport when an IK joint is selected. This tool will be changing in the coming builds. We are updating the universal manipulator to work on each joint which will lessen mouse travel and improve your workflow. The IK tool can also be turned off so you can use previous methods of manipulation. See the video for an overview of this tool.
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