
In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.
submitted: 1 day 5 hr ago
submitted: 1 day 5 hr ago

In this Quick Tip you will learn how to illuminate a simple scene using the Cinema 4D VRay plugin. Both the infinite light, and also how to set up VRay tags and settings, will be discussed in this short introduction to using VRay in Cinema 4D.
submitted: 7 days ago
submitted: 7 days ago
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With the release of XL 7.1 an advanced shader system has been included, SLA 2.5, which gives extreme control over the Material editor along with new powerful Volume Shaders. This tutorial will go over a technique that can be used to create a realistic nebula using only the bhodiNUT Channel Shaders. This tutorial was based off of the actual Orion Nebula.
submitted: 91 days ago
submitted: 91 days ago

In this tutorial we wanted to create a scene that showed a part of the world of the “Primaterans” – a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them.
The idea was to create huge, blue planet in a dust cloud, with a meteor field and ships.
submitted: 91 days ago
submitted: 91 days ago








