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In this article, we will learn how to use textures to give our materials more realism. The biggest problem of working with textures is actually finding or creating a good texture. That's why, its highly recommended that you start as soon as possible to create your own texture library. Textures are mostly image files, which represent certain kinds of surfaces such as wood or stone. They work like wallpaper, which we can place on a surface or object. For instance, if we place an image of wood on a plane, it will give the impression that the plane is made of wood. That's the main principle of using textures. We will make an object look like something in the real world using a texture. For some projects, we may need a special kind of texture, which won't be found in a common library. So we will have to take a picture ourselves, or buy an image from someone. But don't worry, because often we deal with common surfaces that have common textures too.
submitted: 5 years and 3851 days ago
In this article series, we will learn how to go about creating really convincing still images in Blender with the help of Blender Internal Renderer. This is the second part of this series. To read the first part, click: Creating Convincing Images with Blender Internal Renderer-part1.
submitted: 5 years and 3851 days ago
This is the second part of the two-part tutorial. In this one, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation.
submitted: 5 years and 3852 days ago
In this two-part tutorial, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation. This tutorial will take you through the whole process from setting up a background image as a reference, to laying out the topology, to tweaking the final model proportions and mesh structure.
submitted: 5 years and 3852 days ago