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One of the keys for the rendering of a good scene relies on the appropriate choice of the material properties of objects within it. You can have the most beautiful, the most original and the finest models of the world, poorly managed materials can nothing but spoil your scene.
It is important to understand how work the many Material Buttons in order to use them the best possible way.
submitted: 5 years and 3851 days ago
Modeling organic items, such as animals, human heads and other body parts is never easy and needs quite a lot of skills and patience to do so. Fortunately, latest version of Blender came with a new cool feature, called Surface Subdivision, that make organic things a lot easier to model. Trees, body parts and even faces now come more easily under our mouse.
The purpose of this tutorial is to show the basics of human face modeling. Using these guidelines, you will get a quite acurate basic shape to work with more finely, weither you want to achieve toon-like pictures, or more realistic faces like the one below. Sure, it will take hours to get something like this, but it will be a very enjoying task to do so, not an harassing one.
submitted: 5 years and 3851 days ago
Since Blender 1.58, a new tool that enables you to model complex shapes using the cross sections of the object has been introduced. It is called skinning and works almost the same way the hull of a ship is built. This tutorial is designed for any level and reminds you of Blender's very basics. We'll learn how to shape the can of a sprayer (the missing parts will be the purpose of new tutorials).
submitted: 5 years and 3851 days ago
Displacement Mapping is a modeling technique that uses a grayscale image to modify the corresponding vertices of a mesh. A black pixel results in no displacement, a white pixel results in full displacement, and gray pixels are in between. The result is an actual bumpy or elevated surface.
submitted: 5 years and 3851 days ago