Tutorials from en.wikibooks.org (page 3)



en.wikibooks.org has 114 tutorials published on pxleyes...

21 - The Constraint - Blender Tutorial

A constraint is what makes everything easier, magic, automatic, customized (add more words here) in a rig. It tells a bone or an object to do something special based on the position of another object, and the position of the constrained object itself. There are many constraint types for you to play with. Most will work everywhere but, the IK solver will only be available in the Armature Editmode or Posemode.


submitted: 5 years and 3854 days ago


22 - Advanced Animation - Lip-Sync with Shape Keys - Blender Tutorial

Here we will attempt to explain my recent dealings with using Blender Shape Keys to produce convincing lip-sync (Lip-synchronization, ie: "speech") for simple, humanoid characters.


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23 - Advanced Animations - Shape Keys - Blender Tutorial

Shape keys are modifications of the original mesh that you can animate and mix with each other. Previously called Relative Vertex Keys (RVK), one of their major uses is to create facial expressions.


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24 - Vertex Groups and Weight Paint - Blender Tutorial

Vertex groups are specific to the Mesh object and can be modified in Editmode. Let's learn more about them, with the help of this tutorial.


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25 - Envelope - Blender Tutorial

Envelope is a new visual tool to help you rig your characters faster and easier. It can often save you a lot of time. Each bone has a special area around it, allowing you to tell Blender what part of the geometry will follow each bone. This zone is customizable so you can move, scale and blend them together.


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26 - Connection between Armature and Mesh - Blender Tutorial

This is a tutorial about how to tell Blender: "use this armature to deform this mesh".


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27 - Armature Object in Pose Mode - Blender Tutorial

Posemode is a very versatile place where you Animate your character, create and manage constraints and apply your rig to your character.


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28 - Armature Object in Edit Mode - Blender Tutorial

Now you've got your armature, but it's not much use until you add some more bones to it. Think about your body for a moment -- you've got this thing you call a 'skeleton', which for our purposes corresponds more or less to an armature object. Read on, for more useful information!


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29 - Armature Object in Object Mode - Blender Tutorial

Armature Object in Object Mode - Advanced animation in Blender.


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30 - Advanced Animation - Introduction - Blender Tutorial

Welcome to the wonderful yet complex world of computer animation! Through these pages we will try to show you everything old and new about the new animation system in Blender 2.4. But, before we get started, there are some basic notions about datablocks you should know. Animation in Blender is based on the fact that you have something moving in a Blender scene.


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