Tutorials from characterink.com (page 1)



characterink.com has 4 tutorials published on pxleyes...

1 - Creating a Real-Time Game Character - 3DS-Max Tutorial

For today's tutorial we created a bust of a fictional character to show you how it can be done. In this example we use 3DS Max, ZBrush and Photoshop, but the workflow is pretty universal and would work for most game engines and 3D software.


submitted: 5 years and 2940 days ago


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2 - Fast Ambient Occlusion - 3DS-Max Tutorial

Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders.You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look. So if you want to skip all that, you can simply use a material override in your render options to get the job done, it’s super fast and gives you the added bonus of having the ambient occlusion in a separate pass. As a separate pass you can adjust and manipulate to your hearts desire without affecting the rest of your render.


submitted: 5 years and 3066 days ago


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3 - Tips and Tricks of Great Use - 3DS-Max Tutorial

Here is a list of some of the most useful tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3D Studio Max. Enjoy!


submitted: 5 years and 3076 days ago


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4 - An Easy Technique for Displacement Map Chain Mail - 3DS-Max Tutorial

In this tutorial we want to show a relatively easy technique for making a chain mail in 3DS Max, using a displacement map and Mental Ray. In this example we’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material.


submitted: 5 years and 3076 days ago


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