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Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if you’re using a mix of Mental Ray shaders and standard shaders.You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look.
So if you want to skip all that, you can simply use a material override in your render options to get the job done, it’s super fast and gives you the added bonus of having the ambient occlusion in a separate pass.
As a separate pass you can adjust and manipulate to your hearts desire without affecting the rest of your render.
submitted: 5 years and 3427 days ago
In this tutorial we want to show a relatively easy technique for making a chain mail in 3DS Max, using a displacement map and Mental Ray.
In this example we’ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch & Design material.
submitted: 5 years and 3436 days ago